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    <title>영감을 얻고 공부하고 만들기!</title>
    <link>https://learnandcreate.tistory.com/</link>
    <description>깊게 파기위해 넓게 파기 시작한다 -스피노자-
게임, CGI, 기타 디지털 콘텐츠 제작을 위한 방법들을 수집하고 메모하는 블로그입니다. 
유니티, 3D 맥스, 기타 프로그램 교육 진행하고있습니다. 문의는 방명록 비밀 댓들로 남겨주세요~</description>
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    <pubDate>Fri, 17 Apr 2026 06:28:29 +0900</pubDate>
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      <title>영감을 얻고 공부하고 만들기!</title>
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      <title>유니티 Photon Fusion2 네트워킹(Host Mode) 기본 사용법 정리</title>
      <link>https://learnandcreate.tistory.com/3135</link>
      <description>유니티 Photon Fusion2 네트워킹(Host Mode) 기본 사용법 정리
Photon&amp;nbsp;Fusion&amp;nbsp;2&amp;nbsp;SDK를&amp;nbsp;활용하여&amp;nbsp;유니티&amp;nbsp;네트워킹&amp;nbsp;구현&amp;nbsp;기초&amp;nbsp;예시(NetworkRunner,&amp;nbsp;NetworkBehaviour,&amp;nbsp;INetworkInput) https://doc.photonengine.com/ko-kr/fusion/current/tutorials/hos..</description>
      <category>유니티게임개발/네트워킹(Photon Fusion)</category>
      <category>fusion2</category>
      <category>Photon</category>
      <category>Unity</category>
      <category>유니티</category>
      <category>유니티게임개발</category>
      <category>유니티네트워크</category>
      <category>유니티스크립트</category>
      <category>유니티프로그래밍</category>
      <author>디지털콘텐츠크리에이터</author>
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      <pubDate>Wed, 8 Apr 2026 15:29:28 +0900</pubDate>
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      <title>유니티 XREAL SDK 핵심 기능과 호환성(안드로이드, Glasses 모델)</title>
      <link>https://learnandcreate.tistory.com/3125</link>
      <description>유니티&amp;nbsp;XREAL&amp;nbsp;SDK&amp;nbsp;핵심&amp;nbsp;기능과&amp;nbsp;호환성(안드로이드,&amp;nbsp;Glasses&amp;nbsp;모델)
유니티에서 XREAL SDK 를 사용하여 혼합현실(MR) 을 구현가능 XREAL&amp;nbsp;SDK는&amp;nbsp;유니티의&amp;nbsp;&amp;nbsp;XR&amp;nbsp;서브시스템과의&amp;nbsp;통합됨(Unity&amp;nbsp;XR&amp;nbsp;플러그인&amp;nbsp;틀&amp;nbsp;안에서&amp;nbsp;작동) XR&amp;nbsp;Interaction&amp;nbsp;T..</description>
      <category>유니티게임개발/AR</category>
      <category>AR</category>
      <category>Unity</category>
      <category>unity3d</category>
      <category>XR</category>
      <category>XREAL</category>
      <category>유니티</category>
      <category>유니티XR</category>
      <category>유니티개발</category>
      <category>유니티게임개발</category>
      <category>유니티어셋</category>
      <author>디지털콘텐츠크리에이터</author>
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      <pubDate>Thu, 12 Mar 2026 13:14:47 +0900</pubDate>
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    <item>
      <title>유튜브에서 영어권 국가를 대상으로 동영상 업로드하기(언어 설정, srt 자막)</title>
      <link>https://learnandcreate.tistory.com/3117</link>
      <description>유튜브에서 영어권 국가를 대상으로 동영상 업로드하기(언어 설정, srt 자막 파일 )
유튜브 채널에 업로드하는 동영상이 특정 국가 및 언어(영어)를 대상으로 설정하는 방법 두가지 동영상의&amp;nbsp;언어와&amp;nbsp;제목&amp;nbsp;및&amp;nbsp;설명언어&amp;nbsp;변경하기,&amp;nbsp;동영상&amp;nbsp;자막(영어)&amp;nbsp;업로드하기
1)유튜브&amp;nbsp;채널에서&amp;nbsp;유튜브&amp;nbsp;스튜디오로&amp;nbsp;이동합니다(Youtube&amp;nbsp;studio) 

&amp;nb..</description>
      <category>마케팅(sns)</category>
      <category>youtube</category>
      <category>유튜브</category>
      <category>유튜브국가</category>
      <category>유튜브동영상</category>
      <category>유튜브동영상언어</category>
      <category>유튜브언어</category>
      <category>유튜브영어</category>
      <category>유튜브자막</category>
      <author>디지털콘텐츠크리에이터</author>
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      <comments>https://learnandcreate.tistory.com/3117#entry3117comment</comments>
      <pubDate>Thu, 12 Mar 2026 03:00:16 +0900</pubDate>
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    <item>
      <title>유니티 XR 프로젝트에서 상호작용 구현 두가지 방법(XR Interaction Toolkit,  Meta Interaction SDK)</title>
      <link>https://learnandcreate.tistory.com/3124</link>
      <description>유니티&amp;nbsp;XR&amp;nbsp;프로젝트에서&amp;nbsp;상호작용&amp;nbsp;구현&amp;nbsp;두가지&amp;nbsp;방법(XR&amp;nbsp;Interaction&amp;nbsp;Toolkit,&amp;nbsp;&amp;nbsp;Meta&amp;nbsp;Interaction&amp;nbsp;SDK)
Open&amp;nbsp;XR&amp;nbsp;+&amp;nbsp;XR&amp;nbsp;Interaction&amp;nbsp;Toolkit(XRI)&amp;nbsp; 유니티 XR 프로젝트에서 범용적인 가상현실 장치를 대상으로하는 경우(Meta, Pico, ..</description>
      <category>유니티게임개발/VR</category>
      <category>OpenXR</category>
      <category>XR</category>
      <category>가상현실</category>
      <category>가상현실개발</category>
      <category>메타퀘스트</category>
      <category>오큘러스퀘스트</category>
      <category>유니티</category>
      <category>유니티XR</category>
      <category>유니티가상현실</category>
      <category>유니티개발</category>
      <author>디지털콘텐츠크리에이터</author>
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      <pubDate>Wed, 11 Mar 2026 20:38:31 +0900</pubDate>
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      <title>유니티(Unity) 메타퀘스트(Meta Quest) 가상현실 XR 개발에서 참고할만한 글 모음(OpenXR, MetaXR SDK, XR Interaction Toolkit)</title>
      <link>https://learnandcreate.tistory.com/3123</link>
      <description>유니티(Unity)&amp;nbsp;메타퀘스트(Meta&amp;nbsp;Quest)&amp;nbsp;가상현실&amp;nbsp;XR&amp;nbsp;개발에서&amp;nbsp;참고할만한&amp;nbsp;글&amp;nbsp;모음(OpenXR,&amp;nbsp;MetaXR&amp;nbsp;SDK,&amp;nbsp;XR&amp;nbsp;Interaction&amp;nbsp;Toolkit)
1-유니티 XR 프로젝트 개념 정리(XR Plugin Management, OpenXR Plugin, XR Interaction Toolkit)
2-메타 퀘스트(Met..</description>
      <category>유니티게임개발/VR</category>
      <category>OpenXR</category>
      <category>XR</category>
      <category>가상현실</category>
      <category>가상현실개발</category>
      <category>메타퀘스트</category>
      <category>오큘러스퀘스트</category>
      <category>유니티</category>
      <category>유니티XR</category>
      <category>유니티가상현실</category>
      <category>유니티개발</category>
      <author>디지털콘텐츠크리에이터</author>
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      <comments>https://learnandcreate.tistory.com/3123#entry3123comment</comments>
      <pubDate>Wed, 11 Mar 2026 07:31:47 +0900</pubDate>
    </item>
    <item>
      <title>OpenXR 하드웨어에서 유니티 엔진 게임까지(OpenXR Plugin, XR Core Utilities, XR ITK)</title>
      <link>https://learnandcreate.tistory.com/3080</link>
      <description>OpenXR 하드웨어에서 유니티 엔진 게임까지
OpenXR&amp;nbsp;
하드웨어 표준 인터페이스 (OpenXR Runtime) XR(VR/AR) 하드웨어 제조사별로 달랐던 API (Oculus SDK, SteamVR SDK 등)를 하나로 통합한 표준 프로토콜. 헤드셋과&amp;nbsp;컨트롤러의&amp;nbsp;위치&amp;nbsp;및&amp;nbsp;회전(Pose),&amp;nbsp;입력,&amp;nbsp;트래킹등의&amp;nbsp;데이터를&amp;nbsp;표준화된&amp;nbsp;구조(XrPosef,&amp;nbsp;Xr..</description>
      <category>유니티게임개발/VR</category>
      <category>OpenXR</category>
      <category>XR</category>
      <category>가상현실</category>
      <category>가상현실개발</category>
      <category>메타퀘스트</category>
      <category>오큘러스퀘스트</category>
      <category>유니티</category>
      <category>유니티XR</category>
      <category>유니티가상현실</category>
      <category>유니티개발</category>
      <author>디지털콘텐츠크리에이터</author>
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      <comments>https://learnandcreate.tistory.com/3080#entry3080comment</comments>
      <pubDate>Tue, 10 Mar 2026 20:01:37 +0900</pubDate>
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      <title>유니티 메타퀘스트 XR 프로젝트에서 사용할수있는 UI Set (Meta XR Interaction SDK)</title>
      <link>https://learnandcreate.tistory.com/3098</link>
      <description>유니티 메타퀘스트 XR 프로젝트에서 사용할수있는 UI Set (Meta XR Interaction SDK)
유니티 Meta XR Interaction SDK에서 제공하는 UI Set(Meta Horizon OS UI Set) 사용법https://developers.meta.com/horizon/documentation/unity/unity-isdk-uiset/
유니티 가상현실 프로젝트의 메타 퀘스트(Meta Quest) XR 환경에서 다양한 입력 방식(..</description>
      <category>유니티게임개발/VR</category>
      <category>OpenXR</category>
      <category>XR</category>
      <category>가상현실</category>
      <category>가상현실개발</category>
      <category>메타퀘스트</category>
      <category>오큘러스퀘스트</category>
      <category>유니티</category>
      <category>유니티XR</category>
      <category>유니티가상현실</category>
      <category>유니티개발</category>
      <author>디지털콘텐츠크리에이터</author>
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      <comments>https://learnandcreate.tistory.com/3098#entry3098comment</comments>
      <pubDate>Tue, 10 Mar 2026 13:50:01 +0900</pubDate>
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    <item>
      <title>메타퀘스트 개발자 허브(Meta Quest Developer Hub) 설치 및 기본사용법</title>
      <link>https://learnandcreate.tistory.com/3101</link>
      <description>메타퀘스트&amp;nbsp;개발자&amp;nbsp;허브(Meta&amp;nbsp;Quest&amp;nbsp;Developer&amp;nbsp;Hub)&amp;nbsp;설치&amp;nbsp;및&amp;nbsp;기본사용법
Meta Quest Developer Hub는 Meta에서 제공하는 Quest 개발용 통합 관리 툴로 Quest&amp;nbsp;장치&amp;nbsp;관리(PC에&amp;nbsp;연결된&amp;nbsp;Quest의&amp;nbsp;상태를&amp;nbsp;확인하고&amp;nbsp;설정),&amp;nbsp;개발자&amp;nbsp;모드&amp;nbsp;관리,&amp;nbsp;성..</description>
      <category>유니티게임개발/VR</category>
      <category>OpenXR</category>
      <category>XR</category>
      <category>가상현실</category>
      <category>가상현실개발</category>
      <category>메타퀘스트</category>
      <category>오큘러스퀘스트</category>
      <category>유니티</category>
      <category>유니티XR</category>
      <category>유니티가상현실</category>
      <category>유니티개발</category>
      <author>디지털콘텐츠크리에이터</author>
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      <comments>https://learnandcreate.tistory.com/3101#entry3101comment</comments>
      <pubDate>Tue, 10 Mar 2026 03:26:27 +0900</pubDate>
    </item>
    <item>
      <title>유니티 메타퀘스트(MetaXR SDK) 캔버스 UI 예시와 상호작용 두가지 방법( Pokeable UI, Ray-castable UI)</title>
      <link>https://learnandcreate.tistory.com/3099</link>
      <description>유니티 메타퀘스트(MetaXR SDK) 캔버스 UI 예시와 상호작용 두가지 방법( Pokeable UI, Ray-castable UI)
1)Meta Basics 씬의 루트 컨테이너(ContentRoot)&amp;nbsp;&amp;nbsp;하위에는 다양한 입력방식( Pokeable UI, Ray-castable UI)을 지원하기위한&amp;nbsp; PointableCanvas , PokeInteractable , RayInteractable 등(Interaction SDK)..</description>
      <category>유니티게임개발/VR</category>
      <category>OpenXR</category>
      <category>XR</category>
      <category>가상현실</category>
      <category>가상현실개발</category>
      <category>메타퀘스트</category>
      <category>오큘러스퀘스트</category>
      <category>유니티</category>
      <category>유니티XR</category>
      <category>유니티가상현실</category>
      <category>유니티개발</category>
      <author>디지털콘텐츠크리에이터</author>
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      <comments>https://learnandcreate.tistory.com/3099#entry3099comment</comments>
      <pubDate>Mon, 9 Mar 2026 20:06:07 +0900</pubDate>
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    <item>
      <title>세종특별시 랜드마크 이응다리(금강보행교) 기본 정보와 주요 시설</title>
      <link>https://learnandcreate.tistory.com/3122</link>
      <description>세종특별시 랜드마크 이응다리(금강보행교) 기본 정보와 주요 시설
세종 이응다리
세종특별자치시의 랜드마크인 이응다리(금강보행교)는 금강 위를 원형으로 잇는 국내 최장 보행 전용 교량입니다. 세종대왕의 한글 창제 정신과 세종시의 환상형 도시 구조를 담아 설계되었으며&amp;nbsp;상징적인 길이&amp;nbsp;총 길이는 1,446m로 세종대왕이 한글을 반포한 해인 1446년을 기념하는 의미를 담고 있습니다. 

이응다리 주요 특징
복층 구조 다리는 2층으로 나뉘어 있어..</description>
      <category>자료조사/human</category>
      <category>금강</category>
      <category>금강보행교</category>
      <category>세종</category>
      <category>세종가볼만한곳</category>
      <category>세종관광지</category>
      <category>세종시</category>
      <category>세종시관광지</category>
      <category>이응다리</category>
      <author>디지털콘텐츠크리에이터</author>
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      <comments>https://learnandcreate.tistory.com/3122#entry3122comment</comments>
      <pubDate>Mon, 9 Mar 2026 14:09:59 +0900</pubDate>
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