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    <title>영감을 얻고 공부하고 만들기!</title>
    <link>https://learnandcreate.tistory.com/</link>
    <description>깊게 파기위해 넓게 파기 시작한다 -스피노자-
게임, CGI, 기타 디지털 콘텐츠 제작을 위한 방법들을 수집하고 메모하는 블로그입니다. 
유니티, 3D 맥스, 기타 프로그램 교육 진행하고있습니다. 문의는 방명록 비밀 댓들로 남겨주세요~</description>
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    <pubDate>Thu, 13 Aug 2026 03:37:15 +0900</pubDate>
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      <title>영감을 얻고 공부하고 만들기!</title>
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      <title>라이브킷(Livekit) AI 음성 서비스 만들기 1 - Agent Builder를 사용하여 에이전트 생성 및 배포하기 테스트</title>
      <link>https://learnandcreate.tistory.com/3172</link>
      <description>라이브킷(Livekit)&amp;nbsp;AI&amp;nbsp;음성&amp;nbsp;서비스&amp;nbsp;만들기&amp;nbsp;1&amp;nbsp;-&amp;nbsp;Agent&amp;nbsp;Builder를&amp;nbsp;사용하여&amp;nbsp;에이전트&amp;nbsp;생성&amp;nbsp;및&amp;nbsp;배포하기&amp;nbsp;테스트
라이브킷의 에이전트 빌더를 사용하면 AI 음성 서비스를 빠르게 프로토타이핑하고 간단한 아이디어를 테스트할수있습니다. 라이브킷&amp;nbsp;무료계정으로&amp;nbsp;서버토큰ID&amp;nbsp;및&amp;nbsp;에이전트&amp;nbs..</description>
      <category>유니티게임개발/AI</category>
      <category>AI</category>
      <category>AI서비스</category>
      <category>ai에이전트</category>
      <category>ai음성서비스</category>
      <category>livekit</category>
      <category>LLM</category>
      <category>SST</category>
      <category>TTS</category>
      <category>라이브킷</category>
      <author>디지털콘텐츠크리에이터</author>
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      <comments>https://learnandcreate.tistory.com/3172#entry3172comment</comments>
      <pubDate>Tue, 4 Aug 2026 03:10:02 +0900</pubDate>
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      <title>워드프레스 Rank Math SEO 플러그인을 사용하여 이미지 alt 태그 속성 자동 추가하기</title>
      <link>https://learnandcreate.tistory.com/3176</link>
      <description>워드프레스&amp;nbsp;Rank&amp;nbsp;Math&amp;nbsp;SEO&amp;nbsp;플러그인을&amp;nbsp;사용하여&amp;nbsp;이미지&amp;nbsp;alt&amp;nbsp;속성&amp;nbsp;자동&amp;nbsp;추가하기
Rank&amp;nbsp;Math&amp;nbsp;SEO&amp;nbsp;플러그인의&amp;nbsp;이미지&amp;nbsp;최적화(ALT&amp;nbsp;attributes)&amp;nbsp;기능을&amp;nbsp;사용하여&amp;nbsp;alt&amp;nbsp;속성이&amp;nbsp;없는&amp;nbsp;이미지에&amp;nbsp;alt&amp;nbsp;태그를&amp;nbsp;자동으..</description>
      <category>워드프레스</category>
      <category>WordPress</category>
      <category>블로그</category>
      <category>블로그SEO</category>
      <category>블로그최적화</category>
      <category>워드프레스</category>
      <category>워드프레스seo</category>
      <category>워드프레스최적화</category>
      <author>디지털콘텐츠크리에이터</author>
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      <comments>https://learnandcreate.tistory.com/3176#entry3176comment</comments>
      <pubDate>Sat, 1 Aug 2026 23:34:17 +0900</pubDate>
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    <item>
      <title>워드프레스 EWWW 플러그인을 사용하여 이미지 최적화하기</title>
      <link>https://learnandcreate.tistory.com/3177</link>
      <description>워드프레스&amp;nbsp;EWWW&amp;nbsp;플러그인을&amp;nbsp;사용하여&amp;nbsp;이미지&amp;nbsp;최적화하기
EWWW Image Optimizer 플러그인 사용법 (How&amp;nbsp;to&amp;nbsp;use&amp;nbsp;EWWW&amp;nbsp;Image&amp;nbsp;Optimizer) https://docs.ewww.io/article/4-getting-started
1)워드프레스&amp;nbsp;플러그(plugins)&amp;nbsp;메뉴에서&amp;nbsp;&amp;nbsp;EWWW&amp;nbsp;Image..</description>
      <category>워드프레스</category>
      <category>WordPress</category>
      <category>블로그</category>
      <category>블로그SEO</category>
      <category>블로그최적화</category>
      <category>워드프레스</category>
      <category>워드프레스seo</category>
      <category>워드프레스이미지</category>
      <category>워드프레스최적화</category>
      <author>디지털콘텐츠크리에이터</author>
      <guid isPermaLink="true">https://learnandcreate.tistory.com/3177</guid>
      <comments>https://learnandcreate.tistory.com/3177#entry3177comment</comments>
      <pubDate>Sat, 1 Aug 2026 18:14:54 +0900</pubDate>
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    <item>
      <title>유니티에서 SkinnedMeshRenderer 애니메이션 메시(mesh) 왜곡되는 문제</title>
      <link>https://learnandcreate.tistory.com/3187</link>
      <description>유니티에서&amp;nbsp;SkinnedMeshRenderer&amp;nbsp;애니메이션&amp;nbsp;메시(mesh)&amp;nbsp;왜곡되는&amp;nbsp;문제
1)유니티&amp;nbsp;프로젝트에&amp;nbsp;임포트(import)하고 씬에&amp;nbsp;추가하여&amp;nbsp;플레이되는&amp;nbsp;3D&amp;nbsp;모델(SkinnedMeshRenderer)의&amp;nbsp;애니메이션&amp;nbsp;메시가&amp;nbsp;왜곡되고&amp;nbsp;비정상적으로&amp;nbsp;표시됩니다. 

&amp;nbsp;
2)해당&amp;nbsp;3D&amp;nbsp;모델..</description>
      <category>유니티게임개발/기초공부</category>
      <category>Unity</category>
      <category>게임개발</category>
      <category>유니티</category>
      <category>유니티개발</category>
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      <category>유니티게임개발</category>
      <category>유니티애니메이션</category>
      <author>디지털콘텐츠크리에이터</author>
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      <pubDate>Fri, 31 Jul 2026 11:53:24 +0900</pubDate>
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      <title>유니티에서 Skinned Mesh Renderer의 바운드(bound) 크기가 비정상적으로 표시되는 문제</title>
      <link>https://learnandcreate.tistory.com/3183</link>
      <description>유니티에서&amp;nbsp;Skinned&amp;nbsp;Mesh&amp;nbsp;Renderer의&amp;nbsp;바운드(bound)&amp;nbsp;크기가&amp;nbsp;비정상적으로&amp;nbsp;표시되는&amp;nbsp;문제
1)씬에 존재하는 게임오브젝트의 Skinned Mesh Renderer의 바운드(bound)가 실제 메시의 바운드보다 더 크게 표시되는것을 확인할수있습니다.

&amp;nbsp;
2)해당&amp;nbsp;게임오브젝트의&amp;nbsp;Skinned&amp;nbsp;Mesh&amp;nbsp;Renderer&amp;nbsp;..</description>
      <category>유니티게임개발/기초공부</category>
      <category>Unity</category>
      <category>게임개발</category>
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      <category>유니티개발</category>
      <category>유니티게임</category>
      <category>유니티게임개발</category>
      <category>유니티애니메이션</category>
      <author>디지털콘텐츠크리에이터</author>
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      <comments>https://learnandcreate.tistory.com/3183#entry3183comment</comments>
      <pubDate>Fri, 31 Jul 2026 04:54:22 +0900</pubDate>
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      <title>유니티에서 Standalone 앱의 플레이어 로그 파일(player.log) 위치</title>
      <link>https://learnandcreate.tistory.com/3184</link>
      <description>유니티에서&amp;nbsp;Standalone&amp;nbsp;앱의&amp;nbsp;플레이어&amp;nbsp;로그&amp;nbsp;파일(player.log)&amp;nbsp;위치
유니티&amp;nbsp;에디터&amp;nbsp;및&amp;nbsp;플레이어&amp;nbsp;앱의&amp;nbsp;로그&amp;nbsp;파일을&amp;nbsp;확인하면&amp;nbsp;문제가&amp;nbsp;발생한&amp;nbsp;위치를&amp;nbsp;파악할&amp;nbsp;수&amp;nbsp;있습니다.
일반적으로 대상 플랫폼이 윈도우인 프로젝트에서 빌드한 앱을 실행하면 플레이어 로그 파일(player.log)..</description>
      <category>유니티게임개발/기초공부</category>
      <category>게임개발</category>
      <category>게임그래픽</category>
      <category>게임엔진</category>
      <category>유니티</category>
      <category>유니티게임</category>
      <category>유니티게임개발</category>
      <category>유니티엔진</category>
      <category>인디게임개발</category>
      <author>디지털콘텐츠크리에이터</author>
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      <comments>https://learnandcreate.tistory.com/3184#entry3184comment</comments>
      <pubDate>Wed, 22 Jul 2026 02:38:38 +0900</pubDate>
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    <item>
      <title>유니티에서 텍스트메시프로(TextMesh Pro)의 텍스트를 항상 모든 객체 위에 렌더링하기</title>
      <link>https://learnandcreate.tistory.com/3182</link>
      <description>유니티에서&amp;nbsp;텍스트메시프로(TextMesh&amp;nbsp;Pro)의&amp;nbsp;텍스트를&amp;nbsp;항상&amp;nbsp;모든&amp;nbsp;객체&amp;nbsp;위에&amp;nbsp;렌더링하기
1)일반적으로&amp;nbsp;텍스트메시프로&amp;nbsp;SDF&amp;nbsp;재질은&amp;nbsp;Distance&amp;nbsp;Field&amp;nbsp;셰이더를&amp;nbsp;사용하며&amp;nbsp;이&amp;nbsp;경우&amp;nbsp;장면을&amp;nbsp;정상적으로&amp;nbsp;렌더링합니다(TextMesh&amp;nbsp;Pro&amp;nbsp;객체&amp;nbsp;앞..</description>
      <category>유니티게임개발/기초공부</category>
      <category>게임개발</category>
      <category>게임그래픽</category>
      <category>게임엔진</category>
      <category>유니티</category>
      <category>유니티게임</category>
      <category>유니티게임개발</category>
      <category>유니티엔진</category>
      <category>인디게임개발</category>
      <author>디지털콘텐츠크리에이터</author>
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      <comments>https://learnandcreate.tistory.com/3182#entry3182comment</comments>
      <pubDate>Tue, 21 Jul 2026 20:57:05 +0900</pubDate>
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    <item>
      <title>인체해부학  - 말초신경계 PNS (뇌신경, 척수신경)의 종류</title>
      <link>https://learnandcreate.tistory.com/3179</link>
      <description>인체해부학&amp;nbsp;&amp;nbsp;-&amp;nbsp;말초신경계&amp;nbsp;PNS&amp;nbsp;(뇌신경,&amp;nbsp;척수신경)의&amp;nbsp;종류&amp;nbsp;
말초신경계(PNS)&amp;nbsp;
중추신경계와 온몸의 조직 및 기관을 연결하는 통로, 중추신경계(뇌와 척수) 외의 모든 신경(얼굴신경, 팔신경, 다리신경, 손가락 신경 등), 몸 전체에 분포기능에&amp;nbsp;따라서&amp;nbsp;두가지(체성&amp;nbsp;신경계,&amp;nbsp;자율신경계)로&amp;nbsp;분류 체성&amp;nbsp;신경계&amp;nbsp;-&amp;..</description>
      <category>자료조사/인체해부학</category>
      <category>뇌</category>
      <category>뇌신경</category>
      <category>말초신경계</category>
      <category>신경계</category>
      <category>인체</category>
      <category>인체생리학</category>
      <category>인체해부학</category>
      <category>중추신경계</category>
      <category>척수</category>
      <category>척수신경</category>
      <author>디지털콘텐츠크리에이터</author>
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      <comments>https://learnandcreate.tistory.com/3179#entry3179comment</comments>
      <pubDate>Mon, 20 Jul 2026 18:25:19 +0900</pubDate>
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    <item>
      <title>인체해부학 신경계, 뉴런 3D 모델 및 애니메이션 레퍼런스 모음</title>
      <link>https://learnandcreate.tistory.com/3181</link>
      <description>인체해부학&amp;nbsp;신경계,&amp;nbsp;뉴런&amp;nbsp;3D&amp;nbsp;모델&amp;nbsp;및&amp;nbsp;애니메이션&amp;nbsp;레퍼런스&amp;nbsp;모음
3D 인체와 신경계 애니메이션 레퍼런스 The&amp;nbsp;Human&amp;nbsp;Nervous&amp;nbsp;System https://www.youtube.com/shorts/bbEiF0BDzJ0?feature=share

&amp;nbsp;
&amp;nbsp;
Nervous&amp;nbsp;System&amp;nbsp;Animation https://ww..</description>
      <category>자료조사/인체해부학</category>
      <category>3D인체</category>
      <category>3D인체모델</category>
      <category>뇌</category>
      <category>뇌신경</category>
      <category>신경</category>
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      <category>인체</category>
      <category>인체모델</category>
      <category>인체해부학</category>
      <category>척수</category>
      <author>디지털콘텐츠크리에이터</author>
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      <comments>https://learnandcreate.tistory.com/3181#entry3181comment</comments>
      <pubDate>Mon, 20 Jul 2026 12:24:49 +0900</pubDate>
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    <item>
      <title>인체해부학 - 중추 신경계 구조(뇌와 척수), 자극과 반응의 전달 경로</title>
      <link>https://learnandcreate.tistory.com/3180</link>
      <description>인체해부학 - 중추 신경계 구조(뇌와 척수), 자극과 반응의 전달 경로
신경계(Nervous&amp;nbsp;System)
몸 내외부의 변화를 감지하고 정보를 전달 및 처리하여 몸의 다양한 기능을 조절하고 적절한 반응을 만들어내는 기관계
척추동물&amp;nbsp;의&amp;nbsp;신경계는&amp;nbsp;크게&amp;nbsp;중추신경계&amp;nbsp;(CNS)와&amp;nbsp;말초신경계&amp;nbsp;(PNS)&amp;nbsp;의&amp;nbsp;두&amp;nbsp;부분으로&amp;nbsp;구성
&amp;nbsp;
중추신경계(CNS,&amp;n..</description>
      <category>자료조사/인체해부학</category>
      <category>뇌</category>
      <category>뇌신경</category>
      <category>말초신경계</category>
      <category>신경계</category>
      <category>인체</category>
      <category>인체생리학</category>
      <category>인체해부학</category>
      <category>중추신경계</category>
      <category>척수</category>
      <category>척수신경</category>
      <author>디지털콘텐츠크리에이터</author>
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      <comments>https://learnandcreate.tistory.com/3180#entry3180comment</comments>
      <pubDate>Mon, 20 Jul 2026 12:24:02 +0900</pubDate>
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