유니티 URP 프로젝트에서 사용할수있는 굴절 쉐이더(UnityRefractionURP)

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유니티 URP 프로젝트에서 사용할수있는 굴절 쉐이더(UnityRefractionURP)

HDRP의 ScreenSpaceRefraction을 기반으로하는 쉐이더로 URP 12.1 이상에서 사용 가능

URP 에셋에서 Depth Texture , Opaque Texture 속성을 활성화, Orthographic 카메라 미지원
https://github.com/jiaozi158/UnityRefractionURP?tab=readme-ov-file

 

GitHub - jiaozi158/UnityRefractionURP: Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Sc

Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction. - jiaozi158/UnityRefractionURP

github.com

https://github.com/jiaozi158/UnityRefractionURP/blob/main/Documentation/Documentation.md

 

UnityRefractionURP/Documentation/Documentation.md at main · jiaozi158/UnityRefractionURP

Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction. - jiaozi158/UnityRefractionURP

github.com

 


HDRP's refraction documentation.
https://github.com/Unity-Technologies/Graphics/blob/5816fd03c02c7339c554271ee6a308475ea76aa3/com.unity.render-pipelines.high-definition/Documentation~/Refraction-in-HDRP.md

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