3D 프로그램에서 사용하는 용어와 그래픽 이미지

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3D 프로그램에서 사용하는 용어와 그래픽 이미지

3D coordinate system

https://en.m.wikipedia.org/wiki/File:3D_coordinate_system.svg

 

3D Gizmos 

https://help.autodesk.com/view/ACD/2016/ENU/?guid=GUID-7BD066C9-31BA-4D47-8064-2F9CF268FA15

 

 

Euler angles

https://en.wikipedia.org/wiki/Euler_angles

 

polygon mesh

https://en.wikipedia.org/wiki/Polygon_mesh

 

 

 

normal

https://en.wikipedia.org/wiki/Normal_(geometry)

 

 


Frustum

https://en.wikipedia.org/wiki/Frustum

 

 

 

Polyhedron

https://en.wikipedia.org/wiki/Polyhedron

 

 

non manifold edge

https://coreform.com/cubit_help/mesh_generation/mesh_quality_assessment/topology.htm

 

Vertex color

http://wiki.polycount.com/wiki/Vertex_color

 

Texture mapping

https://en.wikipedia.org/wiki/Texture_mapping

 

 

UV mapping

https://en.wikipedia.org/wiki/UV_mapping

 

 

 

 

 

Viewing frustum

https://en.wikipedia.org/wiki/Viewing_frustum

 

 

 

Computer graphics lighting

https://en.wikipedia.org/wiki/Computer_graphics_lighting

 

 

Inverse-square law

https://en.wikipedia.org/wiki/Inverse-square_law

 

 

 

 

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