유니티의 특수 폴더(special folder)와 데이터경로(datapath)
유니티의 특수 폴더
https://docs.unity3d.com/Manual/SpecialFolders.html
Unity - Manual: Special folder names
Batching with the AssetDatabase Special folder names You can usually choose any name you like for the folders you create to organise your Unity project. However, there are folder names that Unity reserves for special purposes. For example, you must place E
docs.unity3d.com
Application.dataPath
https://docs.unity3d.com/ScriptReference/Application-dataPath.html
Unity - Scripting API: Application.dataPath
The value depends on which platform you are running on: Unity Editor: /Assets Mac player: /Contents iOS player: //Data (this folder is read only, use Application.per
docs.unity3d.com
Application.persistentDataPath
https://docs.unity3d.com/ScriptReference/Application-persistentDataPath.html
Unity - Scripting API: Application.persistentDataPath
This value is a directory path where you can store data that you want to be kept between runs. When you publish on iOS and Android, persistentDataPath points to a public directory on the device. Files in this location are not erased by app updates. The fil
docs.unity3d.com
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