유니티의 특수 폴더(special folder)와 데이터경로(datapath)

유니티의 특수 폴더(special folder)와 데이터경로(datapath)

유니티의 특수 폴더
https://docs.unity3d.com/Manual/SpecialFolders.html

 

Unity - Manual: Special folder names

Batching with the AssetDatabase Special folder names You can usually choose any name you like for the folders you create to organise your Unity project. However, there are folder names that Unity reserves for special purposes. For example, you must place E

docs.unity3d.com

 

Application.dataPath
https://docs.unity3d.com/ScriptReference/Application-dataPath.html

 

Unity - Scripting API: Application.dataPath

The value depends on which platform you are running on: Unity Editor: /Assets Mac player: /Contents iOS player: //Data (this folder is read only, use Application.per

docs.unity3d.com

 

Application.persistentDataPath
https://docs.unity3d.com/ScriptReference/Application-persistentDataPath.html

 

Unity - Scripting API: Application.persistentDataPath

This value is a directory path where you can store data that you want to be kept between runs. When you publish on iOS and Android, persistentDataPath points to a public directory on the device. Files in this location are not erased by app updates. The fil

docs.unity3d.com

 

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